Games

Apr. 9th, 2002 04:00 am
hugme: (Default)
[personal profile] hugme
So that I don't go stir crazy here I have bought a new game. several of my friends suggested Dark Age of Camalot. I got to see someone play it for a few minuites and it looked really cool. so I bought it. I wanted to like it, I really did, I tried to like it but everytime I play I realize more and more how much it sucks.

ok, you have to understand I have been playing muds and bbs games for 13 years, I love real time role playing games, they are some of my favorite, but if this game was command line nobody would play it.

problem 1 bugs:
the game is loaded with them, if you switch to another application, it crashes, if it renders something wrong the entire system crashes, sometimes for no reason at all it will just crash. someone fix this soon PLEASE!!

problem 2 it's made for kids:
I don't mean kids as in 13-18 I mean kids as in 3 and 4 year olds. the game tells you what you should where, what you should weild, what you should fight, it's really sickning what is the chalange if it's all decided for you?

problem 3 stats:
they don't exist, the game increses your character so you can't do it yourself. when I level up I should be able to add to str, or dex, or int the game shouldn't do it for me, it takes all of the fun out of leveling

problem 4 user interface:
ok, if I kill a monster and he drops 5 items I have to pick each one of those items up individualy and there is no way I can set it other wise. in a mud you can set an auto pickup, or a hotkey to pick up everything if you like. When you go to sell an item, lets say you have 50 items in your inventory, you have to left click on each one and drag it down to sell. They already have your inventory set up into bags, would it really be that hard to label and hotkey each one?

problem 5 exp:
This is how they decide on experience points, if you fight a blue monster you get a normal amount of points for your level, if you fight a green you get 1/2 of a normal amount and if you fight a grey you get no points. we decide what monsters are what color for your level (the name of the monster is colored, not the monster itself) this tells me that the programers were too stupid and lazy to come up with or rip off someones experience point schemes.

I could go on, there are so many things just wrong with this game. I wrote a mud once in shell script, I got most of it done, it was a rocky horror mud, pretty funny one too. the floor layout was simular to the one in the castle. Unfortunatly I don't know enough C++ to do the graphics programing for a game like this so I couldn't write the front end.

Things better get more interesting soon, I don't think they are going to get the $12.95 from me, not with this game.

Date: 2002-04-09 02:36 am (UTC)
From: [identity profile] asbrand.livejournal.com
Sorry you feel that way. Personally, I think it is an awesome game.

Seems pretty obvious you never played EverCrack...err...EverQuest. :D



-Az

Date: 2002-04-09 05:53 am (UTC)
From: [identity profile] sylphon.livejournal.com
Problem #2 seems to exist in many games these days. Most recent ones that spring to mind are Black&White and American McGee's Alice. I don't have much time to play games so when I do, I hate the fact that most games take forever to get going (due to intros and walk throughs for every time you start a new game..then they walk you through the rest of the game too.)

Problem #4 also seems to be common, Diablo & DiabloII both have that where you pick up objects individually (except arrows or bolts of course) It's annoying but never been that big od a deal to me. But then again when I used to mud (now I tend to hang out on mushes more than muds) I didn't auto pickup then either. I like to know what I'm getting before I get it whenever possible.

Date: 2002-04-09 07:09 am (UTC)
From: [identity profile] danuv.livejournal.com
Remember you are at the earliest stages of the game. It's basically kill so you can level right now.
You can't compare it to muds because it just isn't the same thing.

problem 1 bugs: Any mmorpg is going to be buggy. They are inevitable.

problem 2 it's made for kids: You play Diablo right? Isn't that just run around click the mouse? Where is the challenge there? ;) There are decisions to be made in DAoC, what class to play, what to spec in, what kind of weapons to use. Just beacuse you are limited to certain types of things doesn't mean there isn't choice within that.

problem 3 stats: You get to chose what to train in, what lines to spec in. If you want to you can seek out magical gear that will raise whatever stats you want.

problem 4 user interface: Yeah, picking stuff up is a pain. Selling stuff is easier once you get the hang of it. A lot of stuff stacks now. That way instead of having to sell 50 individual water bettle legs you can sell 5 groups of 10. Drag the merchant's inventory window next to your own. Makes it quicker. There is a sell hotkey, mine is "Y". I don't remember if that's the default or not. Look at the list.

problem 5 exp: The 'con' system is the way most of these sorts of games that i have seen work. What do you think would be better? I haven't really heard any complaints about it.




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